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All possible worlds: Playful narratives as user experience for social change.

Research output: Contribution to journalConference articlepeer-review

Abstract

Playful narratives create game spaces, ludofiction worlds or real worlds that can generate a good interaction and experience for the user. Taken to the political, artistic and social fields, it helps to generate motivation and awareness of some current issues. The aim of this work is to observe the role of playful or gameable narratives as a user experience for social change, through a methodology qualitative analysis of cases with semi-estructured interview.

Original languageEnglish
Pages (from-to)57-70
Number of pages14
JournalCEUR Workshop Proceedings
Volume2747
StatePublished - 2020
Event6th Iberoamerican Conference of Computer Human Interaction, HCI 2020 - Arequipa, Peru
Duration: 16 Sep 202018 Sep 2020

Keywords

  • Gamification
  • Ludoficcional
  • Play-narratives
  • Possible worlds
  • Social change
  • User Experience
  • Video games

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