Skip to main navigation Skip to search Skip to main content

Aplicación móvil de realidad aumentada para visualización de realidad aumentada en el ámbito educativo

Translated title of the contribution: Mobile Augmented Reality Application for Augmented Reality Visualization in the Educational Context
  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Currently, continuous technological advancements are pervasive in society, enhancing various aspects of our lives, including entertainment, information, and communication. In this context, one of the primary domains that can benefit from these advancements is education. The constant technological developments must be applied to the educational system to keep pace with changes in our lifestyle. Augmented reality (AR) is an innovative technology that allows smartphones to combine the real environment with virtual objects. Through the device's accelerometer, gyroscope, and camera, AR places 3D models on the screen based on the user's movements, creating an interactive experience. This technology has the potential to improve the learning experience in schools, making teaching more dynamic and increasing student motivation and interest in subjects such as mathematics and sciences, among others. This paper proposes the creation of a mobile application with tools that will enable not only students but also teachers to visualize and interact with any 3D model related to school subjects, enhancing the learning process and making it more engaging for them. Additionally, teachers can add all the information they deem necessary to the page of each model to describe, explain, or highlight any relevant data for their class. The primary contribution of this study is that the system allows teachers to encapsulate knowledge into an organized learning unit, improving the learning experience for students. The impact of the application on learning was assessed through surveys administered to five high school teachers in the Metropolitan Area of Lima after they had tested the application.

Translated title of the contributionMobile Augmented Reality Application for Augmented Reality Visualization in the Educational Context
Original languageSpanish
Title of host publicationCICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias
EditorsNagib C. Callaos, Jeremy Horne, Elena Fabiola Ruiz-Ledesma, Belkis Sanchez, Andres Tremante
PublisherInternational Institute of Informatics and Systemics, IIIS
Pages66-71
Number of pages6
ISBN (Electronic)9781950492695
DOIs
StatePublished - 2023
EventDecima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2023 en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - 13th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2023 in the context of the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Virtual, Online
Duration: 28 Mar 202331 Mar 2023

Publication series

NameCICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias

Conference

ConferenceDecima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2023 en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - 13th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2023 in the context of the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023
CityVirtual, Online
Period28/03/2331/03/23

Fingerprint

Dive into the research topics of 'Mobile Augmented Reality Application for Augmented Reality Visualization in the Educational Context'. Together they form a unique fingerprint.

Cite this