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Developing a videogame using unreal engine based on a four stages methodology

  • Carlos Mauriccio Torres-Ferreyros
  • , Matthew Alexander Festini-Wendorff
  • , Pedro Nelson Shiguihara-Juarez
  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

24 Scopus citations

Abstract

The goal of this project is to prove the development of a videogame using Unreal Engine, based on an agile methodology that is viable in an economic, quick and sustainable way. This methodology has four stages that are: preproduction, production, testing and postproduction that were advantageous to finish the project on time. To achieve this, we have designed and developed an action platform game following the previously mentioned stages. In conclusion, we achieve to prove the applicability of the four stages methodology since we made a high quality game in a short period of time, using limited resources.

Original languageEnglish
Title of host publicationProceedings of the 2016 IEEE ANDESCON, ANDESCON 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509025312
DOIs
StatePublished - 27 Jan 2017
Event2016 IEEE ANDESCON, ANDESCON 2016 - Arequipa, Peru
Duration: 19 Oct 201621 Oct 2016

Publication series

NameProceedings of the 2016 IEEE ANDESCON, ANDESCON 2016

Conference

Conference2016 IEEE ANDESCON, ANDESCON 2016
Country/TerritoryPeru
CityArequipa
Period19/10/1621/10/16

Keywords

  • CryEngine
  • Unity
  • Unreal Engine
  • Videogame Development

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