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Dice Combat: Development of a dice combat video game for mobile devices Using Ensemble Interactions patterns

  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Having more than one mobile device at home or a person using more than one device to perform the same activity are trends that have become common these days. In view of this, it is useful that more applications today allow interconnectivity and complementarity between more than one device to improve the experience when performing a particular activity, however, this popularity has not yet fully permeated the mobile gaming sector. Applying these features to mobile video games would result in a better gaming experience by allowing to take advantage of each device in the home. This article proposes a video game for Android mobile devices called Dice Combat, which has the theme of conquest of empires, where the units are made up of dice and three Android mobile devices connected to the same local network are required to carry out a game. With this proposal it is expected to demonstrate that the use of several connected devices, as well as the use of the accelerometer to exchange information between them through the shaking gesture, can enrich the gaming experience.

Original languageEnglish
Title of host publicationProceedings of the 2021 IEEE Sciences and Humanities International Research Conference, SHIRCON 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665429146
DOIs
StatePublished - 2021
Event5th IEEE Sciences and Humanities International Research Conference, SHIRCON 2021 - Lima, Peru
Duration: 17 Nov 202119 Nov 2021

Publication series

NameProceedings of the 2021 IEEE Sciences and Humanities International Research Conference, SHIRCON 2021

Conference

Conference5th IEEE Sciences and Humanities International Research Conference, SHIRCON 2021
Country/TerritoryPeru
CityLima
Period17/11/2119/11/21

Keywords

  • Accelerometer
  • Cross-Device Interactions
  • Dice
  • Ensemble Interactions
  • Mobile video game
  • Multi-device

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