Skip to main navigation Skip to search Skip to main content

Emotionalyzer: Player’s Facial Emotion Recognition ML Model for Video Game Testing Automation

  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In video game development, the play testing phase is crucial for evaluating and optimizing user perception before launch. These tests are often costly and require significant time investment, as they are conducted by experts observing gameplay sessions, which makes capturing real-time data, such as facial and bodily expressions, challenging. Additionally, many independent studies lack the necessary resources to conduct professional testing. Therefore, smaller developers need more cost-effective and time-efficient alternatives to improve their products and streamline the development process. This project aims to develop a real-time facial emotion recognition model using machine learning, which will be integrated into an application that records the player’s emotions during the gameplay session. It seeks to benefit Peruvian indie companies by reducing costs and time associated with traditional testing and providing a more precise and detailed evaluation of the user experience. Additionally, the use of machine learning technology ensures continuous adaptation and progressive improvements in the model over time.

Original languageEnglish
Title of host publicationProceedings of the 27th International Conference on Enterprise Information Systems, ICEIS 2025
EditorsJoaquim Filipe, Michal Smialek, Alexander Brodsky, Slimane Hammoudi
PublisherScience and Technology Publications, Lda
Pages937-943
Number of pages7
ISBN (Electronic)9789897587498
DOIs
StatePublished - 2025
Event27th International Conference on Enterprise Information Systems, ICEIS 2025 - Porto, Portugal
Duration: 4 Apr 20256 Apr 2025

Publication series

NameInternational Conference on Enterprise Information Systems, ICEIS - Proceedings
Volume1
ISSN (Electronic)2184-4992

Conference

Conference27th International Conference on Enterprise Information Systems, ICEIS 2025
Country/TerritoryPortugal
CityPorto
Period4/04/256/04/25

Keywords

  • Facial Emotion Recognition
  • Gameplay Experience Testing
  • Human-Computer Interaction
  • Player Testing
  • Sentiment Analysis

Fingerprint

Dive into the research topics of 'Emotionalyzer: Player’s Facial Emotion Recognition ML Model for Video Game Testing Automation'. Together they form a unique fingerprint.

Cite this