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Implementación de un Videojuego RTS para Windows 10 (PC) basado en el motor de videojuegos Unity

Translated title of the contribution: Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The video game industry has undergone one of the most significant transformations in recent times. This is reflected not only in the economic aspect but also in the increasing number of players who want to explore and interact in the world of video games in recent years. As for the Real-Time Strategy (RTS) genre, which reached its peak in the early 2000s, it did not continue to see the same trend in game development, and the population of active players has been declining [1]. The primary reason for this continuous decline is the competition from games in other genres such as First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), and other genres with attractive characteristics that set them apart. In response to this, a solution is offered, which involves the development of a multiplayer RTS video game for Windows operating systems (PC), with the aim of generating greater interest among both beginner and expert players. This document will explain the procedures for the functional and aesthetic development of the video game, as well as validation regarding the user experience.

Translated title of the contributionImplementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
Original languageSpanish
Title of host publicationCICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias
EditorsNagib C. Callaos, Jeremy Horne, Elena Fabiola Ruiz-Ledesma, Belkis Sanchez, Andres Tremante
PublisherInternational Institute of Informatics and Systemics, IIIS
Pages186-191
Number of pages6
ISBN (Electronic)9781950492695
DOIs
StatePublished - 2023
EventDecima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2023 en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - 13th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2023 in the context of the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Virtual, Online
Duration: 28 Mar 202331 Mar 2023

Publication series

NameCICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias

Conference

ConferenceDecima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2023 en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - 13th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2023 in the context of the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023
CityVirtual, Online
Period28/03/2331/03/23

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