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Influence of Fortnite’s In-Game Advertising on User Experience: A Study of Gamers from Lima, Peru

  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This research analyzes how in-game advertising within the video game Fortnite can affect the user experience. Currently, brands are looking for new formats to approach their users, and video games are a medium that has grown exponentially in recent years, presenting an attractive opportunity. However, users do not seek to see ads in a video game, because they perceive them as intrusive. Brands seek to present themselves in such a way that the user does not perceive them that way. Fortnite offers a form of advertising that encourages players to interact with branded content presented as cosmetic content. This study aims to analyze how the user experiences in-game advertising within Fortnite and in what way it influences their gaming experience. A qualitative study was designed that concludes that Fortnite’s in-game advertising does improve the users’ gaming experience by ensuring a strict adaptation of the brand to the game context, avoiding that its elements are perceived as intrusive.

Original languageEnglish
Title of host publicationAdvances in Tourism, Technology and Systems - Selected Papers from ICOTTS 2022
EditorsJoão Vidal Carvalho, António Abreu, Pedro Liberato, Alejandro Peña
PublisherSpringer Science and Business Media Deutschland GmbH
Pages239-249
Number of pages11
ISBN (Print)9789819903368
DOIs
StatePublished - 2023
EventInternational Confer-ence on Tourism, Technology and Systems, ICOTTS 2022 - Santiago, Chile
Duration: 3 Nov 20225 Nov 2022

Publication series

NameSmart Innovation, Systems and Technologies
Volume345
ISSN (Print)2190-3018
ISSN (Electronic)2190-3026

Conference

ConferenceInternational Confer-ence on Tourism, Technology and Systems, ICOTTS 2022
Country/TerritoryChile
CitySantiago
Period3/11/225/11/22

Keywords

  • Advertising
  • Consumers
  • Flow state
  • Interactive communication
  • Videogames

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