Skip to main navigation Skip to search Skip to main content

MAS4Games: A Reinforced Learning-Based Multi-agent System to Improve Player Retention in Virtual Reality Video Games

  • Natalia Maury-Castañeda
  • , Sergio Villarruel-Vasquez
  • , Willy Ugarte
  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we present a Q-learning-based multi-agent system designed for Dynamic Difficulty Adjustment (DDA) in a 3D fighting game. Our primary goal is to enhance the player’s gaming experience through dynamic game difficulty adjustments based on their performance. We leverage the Unity game development platform and the ML-Agents framework to implement the Q-learning algorithm, training intelligent agents to adapt the game’s difficulty. Our findings underscore the efficacy of Q-learning and multi-agent systems in improving DDA for video games. In the conclusion section, we discuss potential implications and future directions for our research.

Original languageEnglish
Title of host publicationComputer-Human Interaction Research and Applications - 7th International Conference, CHIRA 2023, Proceedings
EditorsHugo Plácido da Silva, Hugo Plácido da Silva, Pietro Cipresso
PublisherSpringer Science and Business Media Deutschland GmbH
Pages104-120
Number of pages17
ISBN (Print)9783031493676
DOIs
StatePublished - 2023
Event7th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2023 - Rome, Italy
Duration: 16 Nov 202317 Nov 2023

Publication series

NameCommunications in Computer and Information Science
Volume1997 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference7th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2023
Country/TerritoryItaly
CityRome
Period16/11/2317/11/23

Keywords

  • Artificial intelligence
  • Difficulty level adaptation
  • Dynamic difficulty adjustment
  • Game development
  • Gaming experience
  • Intelligent agent Training
  • ML-agents framework
  • Multi-agent systems
  • Player performance
  • Q-learning
  • Unity 3D
  • Video games
  • Virtual reality

Fingerprint

Dive into the research topics of 'MAS4Games: A Reinforced Learning-Based Multi-agent System to Improve Player Retention in Virtual Reality Video Games'. Together they form a unique fingerprint.

Cite this