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Multiplayer Chess Game Development Using Augmented Reality and 3D Models

  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.

Original languageEnglish
Title of host publication2023 11th International Conference on Information and Education Technology, ICIET 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages562-566
Number of pages5
ISBN (Electronic)9781665465489
DOIs
StatePublished - 2023
Event11th International Conference on Information and Education Technology, ICIET 2023 - Fujisawa, Japan
Duration: 18 Mar 202320 Mar 2023

Publication series

Name2023 11th International Conference on Information and Education Technology, ICIET 2023

Conference

Conference11th International Conference on Information and Education Technology, ICIET 2023
Country/TerritoryJapan
CityFujisawa
Period18/03/2320/03/23

Keywords

  • augmented reality
  • chess
  • multiplayer
  • smartphone
  • unity
  • vuforia

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