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Neuranimation: Reactive Character Animations with Deep Neural Networks

  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

The increasing need for more realistic animations has resulted in the implementation of various systems that try to overcome this issue by controlling the character at a base level based on complex techniques. In our work we are using a Phase Functioned Neural Network for generating the next pose of the character in real time while making a comparison with a modified version of the model. The current basic model lacks the ability of producing reactive animations with objects of their surrounding but only reacts to the terrain the character is standing on. Therefore, adding a layer of Rigs with Inverse Kinematics and Blending Trees will allow us to switch between actions depending on the object and adjust the character to fit properly. Our results showed that our proposal improves significantly previous results and that inverse kinematics is essential for this improvement.

Original languageEnglish
Title of host publicationVISIGRAPP 2022 - Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Volume 1
EditorsA. Augusto de Sousa, Kurt Debattista, Kadi Bouatouch
PublisherScience and Technology Publications, Lda
Pages252-259
Number of pages8
ISBN (Print)9789897585555
DOIs
StatePublished - 2022
Event17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022 - Virtual, Online
Duration: 6 Feb 20228 Feb 2022

Publication series

NameProceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Volume1
ISSN (Print)2184-5921
ISSN (Electronic)2184-4321

Conference

Conference17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022
CityVirtual, Online
Period6/02/228/02/22

Keywords

  • Character Animation
  • Character Control
  • Deep Learning
  • Human Motion
  • Locomotion
  • Neural Networks

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