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Story creation algorithm using Q-learning in a 2D action RPG video game

  • Diego Fernández-Samillán
  • , Carlos Guizado-Díaz
  • , Willy Ugarte
  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this paper, we try to solve the problem of making video games with multiple storylines. To do this, we developed an algorithm capable of generating variations in the game's story through altering the behaviors of the characters. For this task, we use Q-Learning. Our results indicate that this algorithm may be viable to be used in video games for commercial purposes.

Original languageEnglish
Title of host publicationProceedings of the 28th Conference of Open Innovations Association FRUCT, FRUCT 2021
EditorsSergey Balandin, Vladimir Deart, Tatiana Tyutina
PublisherIEEE Computer Society
ISBN (Electronic)9789526924441
DOIs
StatePublished - 27 Jan 2021
Event28th Conference of Open Innovations Association FRUCT, FRUCT 2021 - Virtual, Moscow, Russian Federation
Duration: 27 Jan 202129 Jan 2021

Publication series

NameConference of Open Innovation Association, FRUCT
Volume2021-January
ISSN (Print)2305-7254

Conference

Conference28th Conference of Open Innovations Association FRUCT, FRUCT 2021
Country/TerritoryRussian Federation
CityVirtual, Moscow
Period27/01/2129/01/21

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