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Technological solution to improve nutritional treatment through anxiety monitoring in obese adolescents using Serious Games

  • Universidad Peruana de Ciencias Aplicadas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

In this paper, we propose a mobile application that through training games control and monitor anxiety in a nutritional treatment for obese patients aged 16 to 20 years. The technological proposal is used by nutritionists qualified by the Peruvian College of Nutritionists and by overweight patients. The level of anxiety is calculated based on the 'Anxiety Inventory' proposed by Aaron Temkin Beck; This calculation is made by comparing the score obtained by the training game and the level of anxiety according to the scale of 4 levels: (0) minimal, (1) mild, (2) moderate and (3) severe. In recent years, the presence of anxiety represents 23.9% of mental illnesses, due to the impact of obesity on young people with poor eating and physical habits. To do this, the proposal allows anxiety to be monitored by capturing quantitative information on non-nutritive foods and a patient's lifestyle so that the nutritionist can monitor the progress of nutritional treatment. The proposal was validated in 3 hospitals in Lima, Peru through 2 business processes: 'Nutritional treatment management' and 'Nutritional treatment monitoring management'. The preliminary result shows the patient's anxiety level in a monitoring dashboard and the reduction of the average session time from 3.6 hours to 30 min, causing a positive impact on the interpretation of the information for decision-making.

Original languageEnglish
Title of host publicationProceedings of the 2021 IEEE 1st International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665407052
DOIs
StatePublished - 2021
Event1st IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2021 - Lima, Peru
Duration: 16 Dec 202118 Dec 2021

Publication series

NameProceedings of the 2021 IEEE 1st International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2021

Conference

Conference1st IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2021
Country/TerritoryPeru
CityLima
Period16/12/2118/12/21

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Anxiety monitoring
  • Healthy app
  • Overweight and Obesity
  • Serious Game

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