TY - GEN
T1 - A system for the control of the performance of high level soccer players applying fuzzy logic
AU - Huarachi-Macuri, Julio César
AU - Soto-Alata, Luis Angel
AU - Ugarte, Willy
N1 - Publisher Copyright:
© 2023 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.
PY - 2023
Y1 - 2023
N2 - Data analytics systems are increasingly popular as an effective framework for comprehending and enhancing sports performance. Consequently, they are commonly utilized by technical staff in several sports organizations, including national teams and clubs, with positive outcomes reflected in their victories. Nevertheless, accurately measuring the positioningof players remains a challenge. For instance, some technical staff of soccer institutions rely on their empirical knowledge to determine player positions, which can be time-consuming and imprecise. This research introduces FuzzyFootball, a web application intended primarily for soccer technical staff and, to a lesser extent, soccer fans. The purpose of the application is to determine the positions of soccer players on the field using logic that considers each player's most critical attributes, rather than relying on empirical decision-making. The application's solution is based on fuzzy logic, wherein quantitative values are assigned to player attributes, providing a performance score for each player in each position. As part of the validation process, indicators were established, interviews and surveys wereconducted with defined users. The results indicate that the average time required to conduct a player analysis was reduced by more than 87%. Moreover, since the application's results are generated using logic rather than empiricism, they are more precise and accurate, which is supported by the satisfaction level of respondents.
AB - Data analytics systems are increasingly popular as an effective framework for comprehending and enhancing sports performance. Consequently, they are commonly utilized by technical staff in several sports organizations, including national teams and clubs, with positive outcomes reflected in their victories. Nevertheless, accurately measuring the positioningof players remains a challenge. For instance, some technical staff of soccer institutions rely on their empirical knowledge to determine player positions, which can be time-consuming and imprecise. This research introduces FuzzyFootball, a web application intended primarily for soccer technical staff and, to a lesser extent, soccer fans. The purpose of the application is to determine the positions of soccer players on the field using logic that considers each player's most critical attributes, rather than relying on empirical decision-making. The application's solution is based on fuzzy logic, wherein quantitative values are assigned to player attributes, providing a performance score for each player in each position. As part of the validation process, indicators were established, interviews and surveys wereconducted with defined users. The results indicate that the average time required to conduct a player analysis was reduced by more than 87%. Moreover, since the application's results are generated using logic rather than empiricism, they are more precise and accurate, which is supported by the satisfaction level of respondents.
KW - Fuzzy Logic
KW - Matlab
KW - Soccer
KW - Sports Analytics
UR - https://www.scopus.com/pages/publications/85172390461
M3 - Contribución a la conferencia
AN - SCOPUS:85172390461
T3 - Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
BT - Proceedings of the 21st LACCEI International Multi-Conference for Engineering, Education and Technology
A2 - Larrondo Petrie, Maria M.
A2 - Texier, Jose
A2 - Matta, Rodolfo Andres Rivas
PB - Latin American and Caribbean Consortium of Engineering Institutions
T2 - 21st LACCEI International Multi-Conference for Engineering, Education and Technology, LACCEI 2023
Y2 - 19 July 2023 through 21 July 2023
ER -