TY - GEN
T1 - A technological platform using serious game for children with Autism Spectrum Disorder (ASD) in Peru
AU - Pedreschi, Vanessa Bonifaz
AU - Díaz, Diego André Ospina
AU - Aguirre, Jimmy Armas
AU - Gonzalez, Paola A.
N1 - Publisher Copyright:
© 2019 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.
PY - 2019
Y1 - 2019
N2 - Children with high-functioning ASD struggle with recognizing and expressing their emotions. Serious games, computerized intervention programs, have successfully been used in the treatment of this disorder. In this paper, we proposed an enhanced and comprehensive technological platform using serious games to optimize the process of emotional and social learning therapy in treating children with ASD. This platform consists of four phases: Patient Registration, Data Transmission, Reporting, and Analysis. The platform was validated and tested in an educational and behavioral therapy institute in Peru. 20 children between ages 3 to 10 years old participated in the study. Children were tested before and after using the SG. The preliminary results showed a significant improvement in emotion recognition after using the SG. The therapists also reported their satisfaction with the reporting aspect of the platform.
AB - Children with high-functioning ASD struggle with recognizing and expressing their emotions. Serious games, computerized intervention programs, have successfully been used in the treatment of this disorder. In this paper, we proposed an enhanced and comprehensive technological platform using serious games to optimize the process of emotional and social learning therapy in treating children with ASD. This platform consists of four phases: Patient Registration, Data Transmission, Reporting, and Analysis. The platform was validated and tested in an educational and behavioral therapy institute in Peru. 20 children between ages 3 to 10 years old participated in the study. Children were tested before and after using the SG. The preliminary results showed a significant improvement in emotion recognition after using the SG. The therapists also reported their satisfaction with the reporting aspect of the platform.
KW - ASD
KW - Autism
KW - Behavioral therapy
KW - Serious games
KW - Technological platform
UR - https://www.scopus.com/pages/publications/85073613496
U2 - 10.18687/LACCEI2019.1.1.278
DO - 10.18687/LACCEI2019.1.1.278
M3 - Contribución a la conferencia
AN - SCOPUS:85073613496
T3 - Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
BT - 17th LACCEI International Multi-Conference for Engineering, Education, and Technology
PB - Latin American and Caribbean Consortium of Engineering Institutions
T2 - 17th LACCEI International Multi-Conference for Engineering, Education, and Technology, LACCEI 2019
Y2 - 24 July 2019 through 26 July 2019
ER -