All possible worlds: Playful narratives as user experience for social change.

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Resumen

Playful narratives create game spaces, ludofiction worlds or real worlds that can generate a good interaction and experience for the user. Taken to the political, artistic and social fields, it helps to generate motivation and awareness of some current issues. The aim of this work is to observe the role of playful or gameable narratives as a user experience for social change, through a methodology qualitative analysis of cases with semi-estructured interview.

Idioma originalInglés
Páginas (desde-hasta)57-70
Número de páginas14
PublicaciónCEUR Workshop Proceedings
Volumen2747
EstadoPublicada - 2020
Evento6th Iberoamerican Conference of Computer Human Interaction, HCI 2020 - Arequipa, Perú
Duración: 16 set. 202018 set. 2020

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