TY - GEN
T1 - Aplicación móvil de realidad aumentada para visualización de realidad aumentada en el ámbito educativo
AU - Mazzarri Rodríguez, Carlos J.
AU - Leyva Calle, Juan A.
AU - Padilla, Alfredo Barrientos
N1 - Publisher Copyright:
© 2023 IMCIC.All Rights Reserved.
PY - 2023
Y1 - 2023
N2 - Currently, continuous technological advancements are pervasive in society, enhancing various aspects of our lives, including entertainment, information, and communication. In this context, one of the primary domains that can benefit from these advancements is education. The constant technological developments must be applied to the educational system to keep pace with changes in our lifestyle. Augmented reality (AR) is an innovative technology that allows smartphones to combine the real environment with virtual objects. Through the device's accelerometer, gyroscope, and camera, AR places 3D models on the screen based on the user's movements, creating an interactive experience. This technology has the potential to improve the learning experience in schools, making teaching more dynamic and increasing student motivation and interest in subjects such as mathematics and sciences, among others. This paper proposes the creation of a mobile application with tools that will enable not only students but also teachers to visualize and interact with any 3D model related to school subjects, enhancing the learning process and making it more engaging for them. Additionally, teachers can add all the information they deem necessary to the page of each model to describe, explain, or highlight any relevant data for their class. The primary contribution of this study is that the system allows teachers to encapsulate knowledge into an organized learning unit, improving the learning experience for students. The impact of the application on learning was assessed through surveys administered to five high school teachers in the Metropolitan Area of Lima after they had tested the application.
AB - Currently, continuous technological advancements are pervasive in society, enhancing various aspects of our lives, including entertainment, information, and communication. In this context, one of the primary domains that can benefit from these advancements is education. The constant technological developments must be applied to the educational system to keep pace with changes in our lifestyle. Augmented reality (AR) is an innovative technology that allows smartphones to combine the real environment with virtual objects. Through the device's accelerometer, gyroscope, and camera, AR places 3D models on the screen based on the user's movements, creating an interactive experience. This technology has the potential to improve the learning experience in schools, making teaching more dynamic and increasing student motivation and interest in subjects such as mathematics and sciences, among others. This paper proposes the creation of a mobile application with tools that will enable not only students but also teachers to visualize and interact with any 3D model related to school subjects, enhancing the learning process and making it more engaging for them. Additionally, teachers can add all the information they deem necessary to the page of each model to describe, explain, or highlight any relevant data for their class. The primary contribution of this study is that the system allows teachers to encapsulate knowledge into an organized learning unit, improving the learning experience for students. The impact of the application on learning was assessed through surveys administered to five high school teachers in the Metropolitan Area of Lima after they had tested the application.
UR - https://www.scopus.com/pages/publications/85171259515
U2 - 10.54808/CICIC2023.01.66
DO - 10.54808/CICIC2023.01.66
M3 - Contribución a la conferencia
AN - SCOPUS:85171259515
T3 - CICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias
SP - 66
EP - 71
BT - CICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias
A2 - Callaos, Nagib C.
A2 - Horne, Jeremy
A2 - Ruiz-Ledesma, Elena Fabiola
A2 - Sanchez, Belkis
A2 - Tremante, Andres
PB - International Institute of Informatics and Systemics, IIIS
T2 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2023 en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - 13th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2023 in the context of the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023
Y2 - 28 March 2023 through 31 March 2023
ER -