Beat Time: Dance Game with Motion Detection and Face Recognition

Anthony Anca, Jerber Valentin, Alfredo Barrientos, Miguel Cuadros

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

Currently, the electronic leisure and entertainment sector has been growing steadily and new technologies ensure an increase in entertainment values by improving the gaming experience. One of them is the remote interaction, which is presented as new ways to control video games, becoming more and more popular exergame type games. Therefore, the objective of this work has been to develop a video game on the Unity 3D game engine, whose interface works remotely with the movement of the hands, offering an immersive experience. In addition to this, differential factors such as face recognition and motion detection with the Kinect v2.0 depth camera have been used, to be subsequently evaluated by a group of players. Hence, demonstrating the applicability of agile methodologies and the use of Game Development using limited resources.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 2021 IEEE Engineering International Research Conference, EIRCON 2021
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781665444453
DOI
EstadoPublicada - 2021
Evento2nd IEEE Engineering International Research Conference, EIRCON 2021 - Virtual, Lima, Perú
Duración: 27 oct. 202129 oct. 2021

Serie de la publicación

NombreProceedings of the 2021 IEEE Engineering International Research Conference, EIRCON 2021

Conferencia

Conferencia2nd IEEE Engineering International Research Conference, EIRCON 2021
País/TerritorioPerú
CiudadVirtual, Lima
Período27/10/2129/10/21

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