Resumen
Currently, the electronic leisure and entertainment sector has been growing steadily and new technologies ensure an increase in entertainment values by improving the gaming experience. One of them is the remote interaction, which is presented as new ways to control video games, becoming more and more popular exergame type games. Therefore, the objective of this work has been to develop a video game on the Unity 3D game engine, whose interface works remotely with the movement of the hands, offering an immersive experience. In addition to this, differential factors such as face recognition and motion detection with the Kinect v2.0 depth camera have been used, to be subsequently evaluated by a group of players. Hence, demonstrating the applicability of agile methodologies and the use of Game Development using limited resources.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | Proceedings of the 2021 IEEE Engineering International Research Conference, EIRCON 2021 |
| Editorial | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (versión digital) | 9781665444453 |
| DOI | |
| Estado | Publicada - 2021 |
| Evento | 2nd IEEE Engineering International Research Conference, EIRCON 2021 - Virtual, Lima, Perú Duración: 27 oct. 2021 → 29 oct. 2021 |
Serie de la publicación
| Nombre | Proceedings of the 2021 IEEE Engineering International Research Conference, EIRCON 2021 |
|---|
Conferencia
| Conferencia | 2nd IEEE Engineering International Research Conference, EIRCON 2021 |
|---|---|
| País/Territorio | Perú |
| Ciudad | Virtual, Lima |
| Período | 27/10/21 → 29/10/21 |
ODS de las Naciones Unidas
Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible
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ODS 7: Energía asequible y no contaminante
Huella
Profundice en los temas de investigación de 'Beat Time: Dance Game with Motion Detection and Face Recognition'. En conjunto forman una huella única.Citar esto
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