TY - GEN
T1 - CollabVR
T2 - 10th Annual International Conference on Information Management and Big Data, SIMBig 2023
AU - Johnson, Diego
AU - Mamani, Brayan
AU - Salas, Cesar
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - This paper explores the challenges and solutions to the decrease in social interaction in the university environment due to the adoption of online classes. The proposal frames the use of Virtual Reality (VR) for the creation of CollabVR, a social interaction platform. CollabVR is based on a technological architecture oriented towards managing extracurricular activities in VR environments, with the aim of enhancing social interaction among university students. This architecture follows a microservices approach and includes a web application and a VR application. To assess the technological feasibility of CollabVR, a focus group of software architecture experts was organized. The results showed that 66% of them agreed that the proposed architectural diagrams provide a clear and complete representation of the interaction between users, devices, applications, and servers. In addition, 100% of the experts deemed the proposed solution as highly viable. They highlighted that the suggested services and components would contribute to significantly improve students’ social interaction. In summary, the conceptual model of CollabVR provides a space for socialization, paving the way to enhance the remote educational experience and contributing to the social well-being of the students.
AB - This paper explores the challenges and solutions to the decrease in social interaction in the university environment due to the adoption of online classes. The proposal frames the use of Virtual Reality (VR) for the creation of CollabVR, a social interaction platform. CollabVR is based on a technological architecture oriented towards managing extracurricular activities in VR environments, with the aim of enhancing social interaction among university students. This architecture follows a microservices approach and includes a web application and a VR application. To assess the technological feasibility of CollabVR, a focus group of software architecture experts was organized. The results showed that 66% of them agreed that the proposed architectural diagrams provide a clear and complete representation of the interaction between users, devices, applications, and servers. In addition, 100% of the experts deemed the proposed solution as highly viable. They highlighted that the suggested services and components would contribute to significantly improve students’ social interaction. In summary, the conceptual model of CollabVR provides a space for socialization, paving the way to enhance the remote educational experience and contributing to the social well-being of the students.
KW - Educational experience
KW - Remote learning
KW - Social Virtual Reality
KW - Social interaction
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/85199650414
U2 - 10.1007/978-3-031-63616-5_9
DO - 10.1007/978-3-031-63616-5_9
M3 - Contribución a la conferencia
AN - SCOPUS:85199650414
SN - 9783031636158
T3 - Communications in Computer and Information Science
SP - 121
EP - 130
BT - Information Management and Big Data - 10th Annual International Conference, SIMBig 2023, Proceedings
A2 - Lossio-Ventura, Juan Antonio
A2 - Ceh-Varela, Eduardo
A2 - Vargas-Solar, Genoveva
A2 - Marcacini, Ricardo
A2 - Tadonki, Claude
A2 - Calvo, Hiram
A2 - Alatrista-Salas, Hugo
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 13 December 2023 through 15 December 2023
ER -