Desarrollo de una Aplicación Móvil de Batalla Pokémon Interactivo Utilizando Ensemble Interactions y Realidad Aumentada para Mejorar la Experiencia Colaborativa

Jorgeluis Escobedo Mori, Luiggi D. Minaya Salcedo, Alfredo Barrientos Padilla

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

Augmented Reality (AR) is a technology that overlays virtual elements, such as images and data, onto the real world, offering an interactive experience in real-time. In the context of video games, AR provides an immersive experience by combining the digital world of games with the player's physical environment, allowing for a more dynamic and engaging interaction. This thesis project aims to explore and leverage AR capabilities in the creation of a Pokémon battle video game. Through the use of Ensemble Interactions, each Pokémon Trainer will use their tablet to interact and control the battles, which will be displayed on a Smart TV. This approach will enable a collaborative and unique gaming experience, where players can experience the thrill of being Pokémon trainers in a realistic and shared environment.

Título traducido de la contribuciónDevelopment of an Interactive Pokémon Battle Mobile Application Using Ensemble Interactions and Augmented Reality to Enhance the Collaborative Experience
Idioma originalEspañol
Título de la publicación alojadaCICIC 2025 - Decima Quinta Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 16th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2025 - Memorias
EditoresNagib Callaos, Jeremy Horne, Jeremy Horne, Elena Fabiola Ruiz-Ledesma, Belkis Sanchez, Andres Tremante
EditorialInternational Institute of Informatics and Systemics, IIIS
Páginas237-243
Número de páginas7
ISBN (versión digital)9781950492824
DOI
EstadoPublicada - 2025
EventoDecima Quinta Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2025 en el contexto de the 16th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2025 - 15th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2025 in the context of the 16th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2025 - Virtual, Online
Duración: 25 mar. 202528 mar. 2025

Serie de la publicación

NombreMemorias de la Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC
Volumen2025-March
ISSN (versión impresa)2771-6333

Conferencia

ConferenciaDecima Quinta Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2025 en el contexto de the 16th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2025 - 15th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2025 in the context of the 16th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2025
CiudadVirtual, Online
Período25/03/2528/03/25

Palabras clave

  • AR
  • Ensemble Interactions
  • Pokémon Trainer
  • Smart TV
  • video games

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