TY - GEN
T1 - Desarrollo de una Aplicación Móvil de Batalla Pokémon Interactivo Utilizando Ensemble Interactions y Realidad Aumentada para Mejorar la Experiencia Colaborativa
AU - Escobedo Mori, Jorgeluis
AU - Minaya Salcedo, Luiggi D.
AU - Barrientos Padilla, Alfredo
N1 - Publisher Copyright:
Copyright 2025. © por el International Institute of Informatics and Systemics.
PY - 2025
Y1 - 2025
N2 - Augmented Reality (AR) is a technology that overlays virtual elements, such as images and data, onto the real world, offering an interactive experience in real-time. In the context of video games, AR provides an immersive experience by combining the digital world of games with the player's physical environment, allowing for a more dynamic and engaging interaction. This thesis project aims to explore and leverage AR capabilities in the creation of a Pokémon battle video game. Through the use of Ensemble Interactions, each Pokémon Trainer will use their tablet to interact and control the battles, which will be displayed on a Smart TV. This approach will enable a collaborative and unique gaming experience, where players can experience the thrill of being Pokémon trainers in a realistic and shared environment.
AB - Augmented Reality (AR) is a technology that overlays virtual elements, such as images and data, onto the real world, offering an interactive experience in real-time. In the context of video games, AR provides an immersive experience by combining the digital world of games with the player's physical environment, allowing for a more dynamic and engaging interaction. This thesis project aims to explore and leverage AR capabilities in the creation of a Pokémon battle video game. Through the use of Ensemble Interactions, each Pokémon Trainer will use their tablet to interact and control the battles, which will be displayed on a Smart TV. This approach will enable a collaborative and unique gaming experience, where players can experience the thrill of being Pokémon trainers in a realistic and shared environment.
KW - AR
KW - Ensemble Interactions
KW - Pokémon Trainer
KW - Smart TV
KW - video games
UR - https://www.scopus.com/pages/publications/105003533344
U2 - 10.54808/CICIC2025.01.237
DO - 10.54808/CICIC2025.01.237
M3 - Contribución a la conferencia
AN - SCOPUS:105003533344
T3 - Memorias de la Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC
SP - 237
EP - 243
BT - CICIC 2025 - Decima Quinta Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 16th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2025 - Memorias
A2 - Callaos, Nagib
A2 - Horne, Jeremy
A2 - Horne, Jeremy
A2 - Ruiz-Ledesma, Elena Fabiola
A2 - Sanchez, Belkis
A2 - Tremante, Andres
PB - International Institute of Informatics and Systemics, IIIS
T2 - Decima Quinta Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2025 en el contexto de the 16th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2025 - 15th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2025 in the context of the 16th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2025
Y2 - 25 March 2025 through 28 March 2025
ER -