TY - GEN
T1 - Design and Development of an Augmented Reality Application for Art Galleries and Museums in Peru
AU - van Waerebeek Alfaro, Kenzo Ettore
AU - Correa, Diego Daniel Linares
AU - Oliden, Daniel Alejandro Subauste
N1 - Publisher Copyright:
© 2021 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.
PY - 2021
Y1 - 2021
N2 - Augmented reality is a popular technology for commercial, cultural, educational uses, etc. Likewise, the digitization of elements present in museums or art galleries offers an advantageous opportunity to use new tools with novel technological characteristics. In the present study, a mobile application will be evaluated, developed with the Unity 3D work environment and the Vuforia software development kit, which presents different virtual elements using augmented reality by identifying specific image markers. With the use of this mobile application, this study will validate how useful it is to improve the experience of visitors in their attendance at different cultural places in Peru. Through a case study of 30 participants, the impact on the experience, usability and usefulness of the mentioned application is qualitatively evaluated. The findings found that the tool was accepted as intuitive, informative, interactive, and novel.
AB - Augmented reality is a popular technology for commercial, cultural, educational uses, etc. Likewise, the digitization of elements present in museums or art galleries offers an advantageous opportunity to use new tools with novel technological characteristics. In the present study, a mobile application will be evaluated, developed with the Unity 3D work environment and the Vuforia software development kit, which presents different virtual elements using augmented reality by identifying specific image markers. With the use of this mobile application, this study will validate how useful it is to improve the experience of visitors in their attendance at different cultural places in Peru. Through a case study of 30 participants, the impact on the experience, usability and usefulness of the mentioned application is qualitatively evaluated. The findings found that the tool was accepted as intuitive, informative, interactive, and novel.
KW - Application
KW - Art
KW - Augmented reality
KW - Gallery
KW - Museum
KW - Smart phone
UR - https://www.scopus.com/pages/publications/85122009146
U2 - 10.18687/LACCEI2021.1.1.378
DO - 10.18687/LACCEI2021.1.1.378
M3 - Contribución a la conferencia
AN - SCOPUS:85122009146
T3 - Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
BT - 19th LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology
A2 - Larrondo Petrie, Maria M.
A2 - Zapata Rivera, Luis Felipe
A2 - Aranzazu-Suescun, Catalina
PB - Latin American and Caribbean Consortium of Engineering Institutions
T2 - 19th LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology: "Prospective and Trends in Technology and Skills for Sustainable Social Development" and "Leveraging Emerging Technologies to Construct the Future", LACCEI 2021
Y2 - 19 July 2021 through 23 July 2021
ER -