TY - GEN
T1 - Developing a videogame using unreal engine based on a four stages methodology
AU - Torres-Ferreyros, Carlos Mauriccio
AU - Festini-Wendorff, Matthew Alexander
AU - Shiguihara-Juarez, Pedro Nelson
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2017/1/27
Y1 - 2017/1/27
N2 - The goal of this project is to prove the development of a videogame using Unreal Engine, based on an agile methodology that is viable in an economic, quick and sustainable way. This methodology has four stages that are: preproduction, production, testing and postproduction that were advantageous to finish the project on time. To achieve this, we have designed and developed an action platform game following the previously mentioned stages. In conclusion, we achieve to prove the applicability of the four stages methodology since we made a high quality game in a short period of time, using limited resources.
AB - The goal of this project is to prove the development of a videogame using Unreal Engine, based on an agile methodology that is viable in an economic, quick and sustainable way. This methodology has four stages that are: preproduction, production, testing and postproduction that were advantageous to finish the project on time. To achieve this, we have designed and developed an action platform game following the previously mentioned stages. In conclusion, we achieve to prove the applicability of the four stages methodology since we made a high quality game in a short period of time, using limited resources.
KW - CryEngine
KW - Unity
KW - Unreal Engine
KW - Videogame Development
UR - https://www.scopus.com/pages/publications/85015202500
U2 - 10.1109/ANDESCON.2016.7836249
DO - 10.1109/ANDESCON.2016.7836249
M3 - Contribución a la conferencia
AN - SCOPUS:85015202500
T3 - Proceedings of the 2016 IEEE ANDESCON, ANDESCON 2016
BT - Proceedings of the 2016 IEEE ANDESCON, ANDESCON 2016
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2016 IEEE ANDESCON, ANDESCON 2016
Y2 - 19 October 2016 through 21 October 2016
ER -