Developing a videogame using unreal engine based on a four stages methodology

Carlos Mauriccio Torres-Ferreyros, Matthew Alexander Festini-Wendorff, Pedro Nelson Shiguihara-Juarez

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

24 Citas (Scopus)

Resumen

The goal of this project is to prove the development of a videogame using Unreal Engine, based on an agile methodology that is viable in an economic, quick and sustainable way. This methodology has four stages that are: preproduction, production, testing and postproduction that were advantageous to finish the project on time. To achieve this, we have designed and developed an action platform game following the previously mentioned stages. In conclusion, we achieve to prove the applicability of the four stages methodology since we made a high quality game in a short period of time, using limited resources.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 2016 IEEE ANDESCON, ANDESCON 2016
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781509025312
DOI
EstadoPublicada - 27 ene. 2017
Evento2016 IEEE ANDESCON, ANDESCON 2016 - Arequipa, Perú
Duración: 19 oct. 201621 oct. 2016

Serie de la publicación

NombreProceedings of the 2016 IEEE ANDESCON, ANDESCON 2016

Conferencia

Conferencia2016 IEEE ANDESCON, ANDESCON 2016
País/TerritorioPerú
CiudadArequipa
Período19/10/1621/10/16

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