TY - GEN
T1 - Dice Combat
T2 - 5th IEEE Sciences and Humanities International Research Conference, SHIRCON 2021
AU - Silva, Jordi Brandon Collao
AU - Cuadros, Eielson Johnne Ramos
AU - Padilla, Alfredo Barrientos
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Having more than one mobile device at home or a person using more than one device to perform the same activity are trends that have become common these days. In view of this, it is useful that more applications today allow interconnectivity and complementarity between more than one device to improve the experience when performing a particular activity, however, this popularity has not yet fully permeated the mobile gaming sector. Applying these features to mobile video games would result in a better gaming experience by allowing to take advantage of each device in the home. This article proposes a video game for Android mobile devices called Dice Combat, which has the theme of conquest of empires, where the units are made up of dice and three Android mobile devices connected to the same local network are required to carry out a game. With this proposal it is expected to demonstrate that the use of several connected devices, as well as the use of the accelerometer to exchange information between them through the shaking gesture, can enrich the gaming experience.
AB - Having more than one mobile device at home or a person using more than one device to perform the same activity are trends that have become common these days. In view of this, it is useful that more applications today allow interconnectivity and complementarity between more than one device to improve the experience when performing a particular activity, however, this popularity has not yet fully permeated the mobile gaming sector. Applying these features to mobile video games would result in a better gaming experience by allowing to take advantage of each device in the home. This article proposes a video game for Android mobile devices called Dice Combat, which has the theme of conquest of empires, where the units are made up of dice and three Android mobile devices connected to the same local network are required to carry out a game. With this proposal it is expected to demonstrate that the use of several connected devices, as well as the use of the accelerometer to exchange information between them through the shaking gesture, can enrich the gaming experience.
KW - Accelerometer
KW - Cross-Device Interactions
KW - Dice
KW - Ensemble Interactions
KW - Mobile video game
KW - Multi-device
UR - https://www.scopus.com/pages/publications/85124397864
U2 - 10.1109/SHIRCON53068.2021.9652310
DO - 10.1109/SHIRCON53068.2021.9652310
M3 - Contribución a la conferencia
AN - SCOPUS:85124397864
T3 - Proceedings of the 2021 IEEE Sciences and Humanities International Research Conference, SHIRCON 2021
BT - Proceedings of the 2021 IEEE Sciences and Humanities International Research Conference, SHIRCON 2021
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 17 November 2021 through 19 November 2021
ER -