@inproceedings{796d263fdc104e9497ba62846af1635b,
title = "Facial Emotion Recognition in a Serious Game for Children with Autism",
abstract = "Recognizing and expressing emotions are some of the challenges experienced by individuals with Autism Spectrum Disorder (ASD). Therapy is often used to help children with this neurodevelopmental condition, to improve their emotional and social skills. Our focus is to teach emotions to children with ASD, in order to improve these abilities, by developing a mobile Serious Game and a Facial Emotion Recognition (FER) model to integrate in it. This application offers four main activities: a learning activity, two recognition activities and the imitate activity, which integrates the FER model, and were designed following indications from experts in the field.",
keywords = "ASD, Facial emotion recognition, Machine learning, Mobile, Real-time, Serious game",
author = "Carolain Anto and Richard Magui{\~n}a and Willy Ugarte",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.; 10th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2024 ; Conference date: 28-04-2024 Through 30-04-2024",
year = "2026",
doi = "10.1007/978-3-032-10685-8\_11",
language = "Ingl{\'e}s",
isbn = "9783032106841",
series = "Communications in Computer and Information Science",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "184--201",
editor = "Martina Ziefle and \{Lozano Perez\}, Mar{\'i}a and Maurice Mulvenna",
booktitle = "Information and Communication Technologies for Ageing Well and e-Health - 10th International Conference, ICT4AWE 2024, Revised Selected Papers",
}