TY - GEN
T1 - Implementación de un Videojuego RTS para Windows 10 (PC) basado en el motor de videojuegos Unity
AU - Barrientos, Alfredo
AU - Ríos, Sergio A.
AU - Oviedo, Johan D.
N1 - Publisher Copyright:
© 2023 IMCIC.All Rights Reserved.
PY - 2023
Y1 - 2023
N2 - The video game industry has undergone one of the most significant transformations in recent times. This is reflected not only in the economic aspect but also in the increasing number of players who want to explore and interact in the world of video games in recent years. As for the Real-Time Strategy (RTS) genre, which reached its peak in the early 2000s, it did not continue to see the same trend in game development, and the population of active players has been declining [1]. The primary reason for this continuous decline is the competition from games in other genres such as First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), and other genres with attractive characteristics that set them apart. In response to this, a solution is offered, which involves the development of a multiplayer RTS video game for Windows operating systems (PC), with the aim of generating greater interest among both beginner and expert players. This document will explain the procedures for the functional and aesthetic development of the video game, as well as validation regarding the user experience.
AB - The video game industry has undergone one of the most significant transformations in recent times. This is reflected not only in the economic aspect but also in the increasing number of players who want to explore and interact in the world of video games in recent years. As for the Real-Time Strategy (RTS) genre, which reached its peak in the early 2000s, it did not continue to see the same trend in game development, and the population of active players has been declining [1]. The primary reason for this continuous decline is the competition from games in other genres such as First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), and other genres with attractive characteristics that set them apart. In response to this, a solution is offered, which involves the development of a multiplayer RTS video game for Windows operating systems (PC), with the aim of generating greater interest among both beginner and expert players. This document will explain the procedures for the functional and aesthetic development of the video game, as well as validation regarding the user experience.
UR - https://www.scopus.com/pages/publications/85171287420
U2 - 10.54808/CICIC2023.01.186
DO - 10.54808/CICIC2023.01.186
M3 - Contribución a la conferencia
AN - SCOPUS:85171287420
T3 - CICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias
SP - 186
EP - 191
BT - CICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias
A2 - Callaos, Nagib C.
A2 - Horne, Jeremy
A2 - Ruiz-Ledesma, Elena Fabiola
A2 - Sanchez, Belkis
A2 - Tremante, Andres
PB - International Institute of Informatics and Systemics, IIIS
T2 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica, CICIC 2023 en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - 13th Ibero-American Conference on Complexity, Informatics and Cybernetics, CICIC 2023 in the context of the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023
Y2 - 28 March 2023 through 31 March 2023
ER -