TY - GEN
T1 - Implementation of a Real-Time Communication Library Between Smart TV Devices and Android Devices Based on WebSocket for the Development of Applications
AU - Gabriel-Caycho, Gian
AU - Blas-Perez, Miguel
AU - Barrientos, Alfredo
N1 - Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - The smart device industry has grown in recent years, so the vast majority of people have a smart TV and at least one smartphone in their homes. The transformation of the digital era seeks to improve the user experience and facilitate the use of different smart devices. Due to this, it is proposed to develop a communication library that allows multiple Android devices to be connected to an LG WebOS Smart TV and thus promote the development of applications for Smart TVs, avoiding implementation from scratch and speeding up the deployment of new applications that generate great value for users. In this article, a comparison was made of the main communication protocols existing and compatible with the devices involved. During the development stage, the communication library based on the WebSocket protocol was implemented. Also, a retro videogame was implemented that used the communication library to connect the LG WebOS smart TV with the Android Smartphone. Finally, the results obtained and the opportunities for improvements found for the development of future applications will be shown.
AB - The smart device industry has grown in recent years, so the vast majority of people have a smart TV and at least one smartphone in their homes. The transformation of the digital era seeks to improve the user experience and facilitate the use of different smart devices. Due to this, it is proposed to develop a communication library that allows multiple Android devices to be connected to an LG WebOS Smart TV and thus promote the development of applications for Smart TVs, avoiding implementation from scratch and speeding up the deployment of new applications that generate great value for users. In this article, a comparison was made of the main communication protocols existing and compatible with the devices involved. During the development stage, the communication library based on the WebSocket protocol was implemented. Also, a retro videogame was implemented that used the communication library to connect the LG WebOS smart TV with the Android Smartphone. Finally, the results obtained and the opportunities for improvements found for the development of future applications will be shown.
KW - Android
KW - Real-time communication
KW - Smart TV
KW - WebOS
KW - WebSocket
UR - https://www.scopus.com/pages/publications/85098224630
U2 - 10.1007/978-3-030-57548-9_20
DO - 10.1007/978-3-030-57548-9_20
M3 - Contribución a la conferencia
AN - SCOPUS:85098224630
SN - 9783030575472
T3 - Smart Innovation, Systems and Technologies
SP - 215
EP - 223
BT - Proceedings of the 5th Brazilian Technology Symposium - Emerging Trends, Issues, and Challenges in the Brazilian Technology
A2 - Iano, Yuzo
A2 - Arthur, Rangel
A2 - Saotome, Osamu
A2 - Kemper, Guillermo
A2 - Padilha França, Reinaldo
PB - Springer Science and Business Media Deutschland GmbH
T2 - 5th Brazilian Technology Symposium, BTSym 2019
Y2 - 22 October 2019 through 24 October 2019
ER -