Integración de las marcas en el mundo virtual del NBA2K18

Luis F. Rios-Pino, Jose E. Mejia-Perea, Eliana Gallardo-Echenique

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

Over the past several years, brands have entered the world of video games as part of their branded content strategy. There are two types of video game advertising: advergaming and in-game advertising. The aim of the study was to analyze how is the presence of different brands in the game NBA2K18, along with its different formats. NBA2K18 is a series of basketball video games developed by Sega Dreamcast. This study is positioned in the interpretative paradigm with a qualitative methodology. For data collection, the technique used was the participatory observation. As a result, it was evidence that the different participating brands in NBA2K18 have mimicked with the game storytelling in the players' self-realization process. They have applied both dynamic and static in-game advertising formats throughout the game. Brands have managed to be part of the narrative; this result would have been completely different if they had created a game from scratch as proposed by the advergaming model.

Título traducido de la contribuciónBrand integration in NBA2K18 Virtual World
Idioma originalEspañol
Título de la publicación alojadaProceedings of CISTI 2021 - 16th Iberian Conference on Information Systems and Technologies
EditoresAlvaro Rocha, Ramiro Goncalves, Francisco Garcia Penalvo, Jose Martins
EditorialIEEE Computer Society
ISBN (versión digital)9789895465910
DOI
EstadoPublicada - 23 jun. 2021
Evento16th Iberian Conference on Information Systems and Technologies, CISTI 2021 - Chaves, Portugal
Duración: 23 jun. 202126 jun. 2021

Serie de la publicación

NombreIberian Conference on Information Systems and Technologies, CISTI
ISSN (versión impresa)2166-0727
ISSN (versión digital)2166-0735

Conferencia

Conferencia16th Iberian Conference on Information Systems and Technologies, CISTI 2021
País/TerritorioPortugal
CiudadChaves
Período23/06/2126/06/21

Palabras clave

  • advertising
  • in game advertising
  • videogames
  • virtual worlds

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