TY - GEN
T1 - Mobile application for interactive learning of human anatomy using augmented reality
AU - Hernandez Castillo, Juan Carlos
AU - Calixto, Gino Salvador Quispe
AU - Garcia, Alvaro Antonio Aures
AU - Oliden, Daniel Alejandro Subauste
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - In the last decade, the push for digitalization due to the recent pandemic has led to the constant evolution of different fields. However, in the field of anatomy education, students' learning resources remain the same as they have been used in recent years, as does the lack of technological skills among educators in Peru. With the aim of providing a new alternative for learning human anatomy to the general public and promoting technology, the project aims to design, implement and validate a mobile application solution using augmented reality. This innovative approach helps to address a potential impact on the quality of education in the country. Our research demonstrates the feasibility and benefits of integrating AR into anatomy education such as improved enthusiasm for learning and retention of information versus traditional methods. All of this is reflected in the enhancement of comprehension and educational outcomes.
AB - In the last decade, the push for digitalization due to the recent pandemic has led to the constant evolution of different fields. However, in the field of anatomy education, students' learning resources remain the same as they have been used in recent years, as does the lack of technological skills among educators in Peru. With the aim of providing a new alternative for learning human anatomy to the general public and promoting technology, the project aims to design, implement and validate a mobile application solution using augmented reality. This innovative approach helps to address a potential impact on the quality of education in the country. Our research demonstrates the feasibility and benefits of integrating AR into anatomy education such as improved enthusiasm for learning and retention of information versus traditional methods. All of this is reflected in the enhancement of comprehension and educational outcomes.
KW - Anatomy education
KW - Augmented Reality
KW - Human Anatomy
KW - Mobile Application
UR - https://www.scopus.com/pages/publications/85179889379
U2 - 10.1109/INTERCON59652.2023.10326048
DO - 10.1109/INTERCON59652.2023.10326048
M3 - Contribución a la conferencia
AN - SCOPUS:85179889379
T3 - Proceedings of the 2023 IEEE 30th International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2023
BT - Proceedings of the 2023 IEEE 30th International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 30th IEEE International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2023
Y2 - 2 November 2023 through 4 November 2023
ER -