Multiplayer Chess Game Development Using Augmented Reality and 3D Models

Fredy Cerron, Ricardo Villanueva, Alfredo Barrientos

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

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Resumen

The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.

Idioma originalInglés
Título de la publicación alojada2023 11th International Conference on Information and Education Technology, ICIET 2023
EditorialInstitute of Electrical and Electronics Engineers Inc.
Páginas562-566
Número de páginas5
ISBN (versión digital)9781665465489
DOI
EstadoPublicada - 2023
Evento11th International Conference on Information and Education Technology, ICIET 2023 - Fujisawa, Japón
Duración: 18 mar. 202320 mar. 2023

Serie de la publicación

Nombre2023 11th International Conference on Information and Education Technology, ICIET 2023

Conferencia

Conferencia11th International Conference on Information and Education Technology, ICIET 2023
País/TerritorioJapón
CiudadFujisawa
Período18/03/2320/03/23

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