Neuranimation: Reactive Character Animations with Deep Neural Networks

Sebastian Silva, Sergio Sugahara, Willy Ugarte

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

The increasing need for more realistic animations has resulted in the implementation of various systems that try to overcome this issue by controlling the character at a base level based on complex techniques. In our work we are using a Phase Functioned Neural Network for generating the next pose of the character in real time while making a comparison with a modified version of the model. The current basic model lacks the ability of producing reactive animations with objects of their surrounding but only reacts to the terrain the character is standing on. Therefore, adding a layer of Rigs with Inverse Kinematics and Blending Trees will allow us to switch between actions depending on the object and adjust the character to fit properly. Our results showed that our proposal improves significantly previous results and that inverse kinematics is essential for this improvement.

Idioma originalInglés
Título de la publicación alojadaVISIGRAPP 2022 - Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Volume 1
EditoresA. Augusto de Sousa, Kurt Debattista, Kadi Bouatouch
EditorialScience and Technology Publications, Lda
Páginas252-259
Número de páginas8
ISBN (versión impresa)9789897585555
DOI
EstadoPublicada - 2022
Evento17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022 - Virtual, Online
Duración: 6 feb. 20228 feb. 2022

Serie de la publicación

NombreProceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Volumen1
ISSN (versión impresa)2184-5921
ISSN (versión digital)2184-4321

Conferencia

Conferencia17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022
CiudadVirtual, Online
Período6/02/228/02/22

Huella

Profundice en los temas de investigación de 'Neuranimation: Reactive Character Animations with Deep Neural Networks'. En conjunto forman una huella única.

Citar esto