Percepción de la comunidad de League of Legends acerca del influencer marketing de streamers en Twitch

Claudia Alvarado, Francisco Arbaiza

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

5 Citas (Scopus)

Resumen

This research analyzed the strategies used by eSports streamers to influence the League of Legend community when making a purchase or brand choice and what is the perception of viewers in this regard. With this work we sought to talk about influencer marketing, but through the user's perspective and in a sector of which there is not enough information, such as the eSports market. The objective of the research is to express, through semi-structured interviews, the perception of the viewers of the League of Legends community about influencer marketing used by eSports streamers on Twitch. Additionally, the specific objectives were to expose the community's opinion about the brands involved in eSports, to identify the users' reasons for following a streamer, and to identify the streamer's influence on the purchase decision of the members of the community. It was concluded that among the main reasons for watching streams are entertainment, identification with the streamer and learning about the game. It was also discovered that although brands have great value in themselves, influencers' recommendations enhance this value thanks to their high level of expertise, authority and trust.

Título traducido de la contribuciónLeague of Legends community's perception of influencer marketing from streamers on Twitch
Idioma originalEspañol
Título de la publicación alojadaProceedings of 2022 17th Iberian Conference on Information Systems and Technologies, CISTI 2022
EditoresAlvaro Rocha, Borja Bordel, Francisco Garcia Penalvo, Ramiro Goncalves
EditorialIEEE Computer Society
ISBN (versión digital)9789893334362
DOI
EstadoPublicada - 2022
Evento17th Iberian Conference on Information Systems and Technologies, CISTI 2022 - Madrid, Espana
Duración: 22 jun. 202225 jun. 2022

Serie de la publicación

NombreIberian Conference on Information Systems and Technologies, CISTI
Volumen2022-June
ISSN (versión impresa)2166-0727
ISSN (versión digital)2166-0735

Conferencia

Conferencia17th Iberian Conference on Information Systems and Technologies, CISTI 2022
País/TerritorioEspana
CiudadMadrid
Período22/06/2225/06/22

Palabras clave

  • Community
  • eSports
  • Influencer marketing
  • League of legends
  • Streamers on Twitch

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