TY - GEN
T1 - Recommendations for the Development of Augmented Reality Video Games for Children with ADHD
AU - Castañeda, Augusto Morante
AU - Rios, Omar Cahuana
AU - Díaz, Eduardo
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - Currently, the percentage of children with Attention-Deficit/Hyperactivity Disorder (ADHD) is between 7% in Peru. This is a problem for their development at an early age, since they would demonstrate poor academic performance compared to neurotypical children. This paper aim is to propose 10 recommendations to develop a video game with Augmented Reality for children with ADHD. The recommendations have been extracted from 25 research works. Specifically, the proposal is based on the extraction of recommendations for development video games with Augmented Reality for children with ADHD. The recommendations were divided into 2 categories: (i) Video game development recommendations with augmented reality, (ii) Video game components recommendations. For a better understanding, an illustrative example was developed with the use of the proposed recommendations. This work may be of interest to video game developers focused on children with ADHD.
AB - Currently, the percentage of children with Attention-Deficit/Hyperactivity Disorder (ADHD) is between 7% in Peru. This is a problem for their development at an early age, since they would demonstrate poor academic performance compared to neurotypical children. This paper aim is to propose 10 recommendations to develop a video game with Augmented Reality for children with ADHD. The recommendations have been extracted from 25 research works. Specifically, the proposal is based on the extraction of recommendations for development video games with Augmented Reality for children with ADHD. The recommendations were divided into 2 categories: (i) Video game development recommendations with augmented reality, (ii) Video game components recommendations. For a better understanding, an illustrative example was developed with the use of the proposed recommendations. This work may be of interest to video game developers focused on children with ADHD.
KW - ADHD
KW - Augmented Reality
KW - Recommendations
KW - Video game
UR - https://www.scopus.com/pages/publications/85199634762
U2 - 10.1007/978-3-031-63616-5_24
DO - 10.1007/978-3-031-63616-5_24
M3 - Contribución a la conferencia
AN - SCOPUS:85199634762
SN - 9783031636158
T3 - Communications in Computer and Information Science
SP - 316
EP - 330
BT - Information Management and Big Data - 10th Annual International Conference, SIMBig 2023, Proceedings
A2 - Lossio-Ventura, Juan Antonio
A2 - Ceh-Varela, Eduardo
A2 - Vargas-Solar, Genoveva
A2 - Marcacini, Ricardo
A2 - Tadonki, Claude
A2 - Calvo, Hiram
A2 - Alatrista-Salas, Hugo
PB - Springer Science and Business Media Deutschland GmbH
T2 - 10th Annual International Conference on Information Management and Big Data, SIMBig 2023
Y2 - 13 December 2023 through 15 December 2023
ER -