Story creation algorithm using Q-learning in a 2D action RPG video game

Diego Fernández-Samillán, Carlos Guizado-Díaz, Willy Ugarte

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1 Cita (Scopus)

Resumen

In this paper, we try to solve the problem of making video games with multiple storylines. To do this, we developed an algorithm capable of generating variations in the game's story through altering the behaviors of the characters. For this task, we use Q-Learning. Our results indicate that this algorithm may be viable to be used in video games for commercial purposes.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 28th Conference of Open Innovations Association FRUCT, FRUCT 2021
EditoresSergey Balandin, Vladimir Deart, Tatiana Tyutina
EditorialIEEE Computer Society
ISBN (versión digital)9789526924441
DOI
EstadoPublicada - 27 ene. 2021
Evento28th Conference of Open Innovations Association FRUCT, FRUCT 2021 - Virtual, Moscow, Federación de Rusia
Duración: 27 ene. 202129 ene. 2021

Serie de la publicación

NombreConference of Open Innovation Association, FRUCT
Volumen2021-January
ISSN (versión impresa)2305-7254

Conferencia

Conferencia28th Conference of Open Innovations Association FRUCT, FRUCT 2021
País/TerritorioFederación de Rusia
CiudadVirtual, Moscow
Período27/01/2129/01/21

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