TY - CHAP
T1 - The Use of Virtual Reality as an Advertising Tool for Brand Experience in Peru
AU - Espinoza-Nieves, Javier
AU - Arbaiza, Francisco
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2022
Y1 - 2022
N2 - Recently, the advertising industry has implemented new methods to improve the relationship between brands and their consumers. To understand how to achieve this effect in a positive way, several studies have turned to the examination of advertising actions aimed at boosting brand experience. However, there are few studies that deepen the knowledge of the importance of creating brand experiences through innovative communication technologies such as virtual reality (VR). The present research explores how the use of VR in advertising helps in the generation of brand experiences. A qualitative methodology of phenomenological design was used with advertising professionals in the city of Lima. In addition, the exploratory scope of the analysis followed a descriptive coding process. It was evidenced that the properties of VR, such as immersion, presence, and its sensory capabilities are crucial to promote brand experiences with greater intensity. This category of virtual brand experiences influences brand image, affects purchase intentions and, above all, builds brand loyalty.
AB - Recently, the advertising industry has implemented new methods to improve the relationship between brands and their consumers. To understand how to achieve this effect in a positive way, several studies have turned to the examination of advertising actions aimed at boosting brand experience. However, there are few studies that deepen the knowledge of the importance of creating brand experiences through innovative communication technologies such as virtual reality (VR). The present research explores how the use of VR in advertising helps in the generation of brand experiences. A qualitative methodology of phenomenological design was used with advertising professionals in the city of Lima. In addition, the exploratory scope of the analysis followed a descriptive coding process. It was evidenced that the properties of VR, such as immersion, presence, and its sensory capabilities are crucial to promote brand experiences with greater intensity. This category of virtual brand experiences influences brand image, affects purchase intentions and, above all, builds brand loyalty.
KW - Advertising
KW - Brand experience
KW - Immersion
KW - Technology
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85127642464
U2 - 10.1007/978-981-16-9268-0_50
DO - 10.1007/978-981-16-9268-0_50
M3 - Capítulo
AN - SCOPUS:85127642464
T3 - Smart Innovation, Systems and Technologies
SP - 595
EP - 603
BT - Smart Innovation, Systems and Technologies
PB - Springer Science and Business Media Deutschland GmbH
ER -